﻿using UnityEngine;

public class HunterAstarPath : MonoBehaviour
{
    public static Map Active = new();

    private void Awake()
    {
    }

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    private void OnDestroy()
    {
        Active.Clear();
    }
}
